DRAGON QUEST 3 SNES PERSONALITIES FIGHTER FULL
Is your computer set to show you the full path in the address bar? If not, I suggest renaming the folder something simple (like simply GoodSNES) and putting it somewhere simple (like C:\). Have the translators fixed the defense/equip bug in this version of the game? It was only in this one.Ĭlick to expand.You might have had a bad ROM to start with. How do you become a Sage? Speaking to the people at Dharma should fill you in on exactly how.
DRAGON QUEST 3 SNES PERSONALITIES FIGHTER PLUS
Sages can equip many of the same things clerics can, plus a couple more things. Sages have their own equipment set, which may cost you some money to get stuff that can be equipped. After the Thief learns her last spell (no idea what it's called, may be "mapmagic" like in the GBC one.it's the one that if you cast it when there's something hidden on the screen, a sparkle will appear, and it's learned around level 20), you may want to look into making her a Sage, which learns both cleric and magician spells at the same time. I'd suggest keeping the Cleric as a Cleric because they learn the '50% chance revive' spell and the 'reduce breath damage on the party' spell much sooner than a Sage will. A character that was previously a merchant will no longer find extra money after battles after changing, and a character that was previously a thief will no longer find an extra item after battles, either. If you change from a mage/cleric to a fighter or soldier, that character can still cast whatever spells he or she previously had, but will not gain any more MP as a fighter or soldier. That new character will keep his or her spells already learned when class is changed, but will not learn any new spells from the previous class.Īll stats are halved, and the character starts at level 1. You can change any character but the Hero to any other class. You have to be level 20 at least to change a character. Works when you get to the place that does it, Dharma. The towns are small, the people have very little to say, and everything moves along at a brisk and refreshing pace. The battles are short and snappy and the story is basically nonexistent (no angsty emo kids as far as the eye can see!), I just walk from place to place killing cute enemies and enjoying the beautiful 16-bit graphics. The key is that I don't have to sit through hours of juvenile dialogue/cut scenes or watch slow and uninteresting battle animations repeat endlessly until I turn off in disgust. Oddly enough DQ3, with it's NES-era approach to battles and story, has managed to keep my attention for a few hours so far and I still want to keep playing. The only jrpgs I've played and enjoyed recently have been Odin Sphere and Persona 3. Nowadays I can't stand most jrpgs with their slow battles and pretentious storylines that only seem to cater to 12-year old boys, and in the last few years I've gravitated more towards shooters and wrpgs. I used to be a huge RPG nerd when I was younger, but I never played a DQ game before (except 7 and 8 for about 30 minutes each). I started playing this yesterday while waiting for my Xbox 360 to come back from the repair center, and I'm actually enjoying it. And using stat-bonus seeds before the end of the game seems like a bad idea now, but it was already a good idea to hold onto them until after your class-changes are done. I imagine the best thing to do is to use the personalities to lean even heavier into the class you're in. I'm not exactly sure how the personalities affect this.
So now your only wise choice is to use opposite classes to let major strengths shore up major weaknesses. Now if you go from Cleric to Wizard, you're just a 100% magician with really shitty promotions until your levels catch up. If you went from Fighter to Wizard, you'd have a character who was 50% fighter and 100% magician (a third class change would make you 25% 50% 100%, and so on). If you went from Cleric to Wizard, you'd have a character who was 150% magician. So basically, in the NES version, any class change was good. The remake seems to know what kind of stats you're supposed to have at any given level, and if you have too much of one stat, it's not likely to give you any more. Click to expand.In the NES game, when you changed class, it would just cut all of your stats in half, start you back at level 1, and then give you stat growth that was normal for your class.